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Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Автор: JOHN V. (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Автор: Juanbin L. (Intel) Последнее обновление: 30.08.2018 - 10:47
Article

Interactive Geometric Sound Propagation and Rendering

This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
Автор: админ Последнее обновление: 02.01.2019 - 12:48
Article

Embree: Photo-Realistic Ray Tracing Kernels

Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Автор: Sven Woop (Intel) Последнее обновление: 02.08.2019 - 17:30
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Автор: Louis F. (Intel) Последнее обновление: 10.07.2019 - 16:59
Блоги

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 03.05.2019 - 14:50
Блоги

Buzz Workshop Showcase Winner - Subray

IMMERSE YOURSELF IN SUBRAY

Автор: Landyn Pethrus (Intel) Последнее обновление: 03.01.2019 - 11:01
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Автор: Последнее обновление: 10.05.2019 - 08:30
Блоги

五千万投入 首款HAVOK手游《龙之战境》技术解析

五千万投入 首款HAVOK手游《龙之战境》技术解析

日前,博瑞游戏对外发布了旗下2015年三款手游新作。其中,采用HAVOK引擎打造的ARPG手游《龙之战境》自公布以来,就引起了业界的广泛关注。

Автор: Последнее обновление: 28.12.2018 - 09:03
Блоги

《勇者大冒险》游戏中的Havok物理、破坏和布料引擎

由像素Pixel开发的《勇者大冒险》是一款超好玩的冒险网游,今天在这里给大家介绍一下《勇者大冒险》游戏中的Havok物理、破坏和布料引擎。

当我们进入 《勇者大冒险》游戏中,突然发现原来置身在这千年古墓中的我们可以大搞破坏?这是一种什么感觉,那还用说吗,当然是这种feel倍儿爽啦!

   埃及古墓里的壁画?突突了它!

Автор: Последнее обновление: 03.01.2019 - 11:19