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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

Автор: Последнее обновление: 31.05.2019 - 14:40
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Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Автор: Mitchell L. (Intel) Последнее обновление: 23.06.2019 - 19:11
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Автор: Последнее обновление: 10.03.2019 - 22:08
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How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Автор: Mitchell L. (Intel) Последнее обновление: 10.03.2019 - 22:08
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Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
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Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
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Enable Billions of Colors with 10-Bit HEVC

Download example code and learn about 10-bit HEVC and the BT.2020 standard so you can get started writing software that supports 10-bit HEVC.
Автор: Nikhil R. (Intel) Последнее обновление: 06.07.2019 - 20:30
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Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Автор: Jeffrey M. (Intel) Последнее обновление: 02.09.2019 - 10:30