D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics
Let’s go back in time for a little perspective.
If you ask me, I’m not a gamer. I happen to work in a team at Intel that helps games run well on our platforms. But me…I’m not a gamer.
Jeff Rous showcases the AVSM technique in Unreal Engine* 4 for the first time on a working title on DirectX*12.