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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

Автор: Последнее обновление: 31.05.2019 - 14:40
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Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Автор: Mitchell L. (Intel) Последнее обновление: 23.06.2019 - 19:11
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Автор: Последнее обновление: 10.03.2019 - 22:08
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How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Автор: Mitchell L. (Intel) Последнее обновление: 10.03.2019 - 22:08
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Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Автор: Последнее обновление: 06.07.2019 - 20:30
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Unreal Engine* 4

Jeff Rous showcases the AVSM technique in Unreal Engine* 4 for the first time on a working title on DirectX*12.

Автор: админ Последнее обновление: 01.05.2019 - 08:20
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Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
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Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
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Enable Billions of Colors with 10-Bit HEVC

Download example code and learn about 10-bit HEVC and the BT.2020 standard so you can get started writing software that supports 10-bit HEVC.
Автор: Nikhil R. (Intel) Последнее обновление: 06.07.2019 - 20:30
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Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Автор: Jeffrey M. (Intel) Последнее обновление: 02.09.2019 - 10:30