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Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Автор: Royce Fernald (Intel) Последнее обновление: 07.06.2017 - 09:27
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 16:02
Article

Using Intel® IPP Threaded Static Libraries

Q: How to get Intel® Integrated Performance Primitives (Intel® IPP) Static threaded libraries?

Автор: Последнее обновление: 31.07.2019 - 14:30
Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Автор: Последнее обновление: 12.12.2018 - 18:00
Article

Intel® MKL and Intel® IPP: Choosing a High Performance FFT

The purpose of this document is to help developers determine which FFT, Intel® MKL or Intel® IPP is best suited for their application.
Автор: Последнее обновление: 31.07.2019 - 14:23
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Автор: админ Последнее обновление: 01.08.2019 - 09:30
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector Extensions

This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Автор: Larsson, Petter (Blackbelt) Последнее обновление: 25.05.2018 - 15:30
Блоги

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Автор: админ Последнее обновление: 31.12.2018 - 15:00