Article

Archived - Exploring Intel® RealSense™ SDK and the Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Автор: Bryan B. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Автор: админ Последнее обновление: 31.12.2018 - 15:00
Article

Lone Echo* Shatters Gravity Limitations for VR Success

It's still early in the virtual reality (VR) gold rush, but game makers around the world are gaining traction.

Автор: Последнее обновление: 28.05.2019 - 11:31
Article

Optimizing VR Hit Game Space Pirate Trainer* to Perform on Intel® Integrated Graphics

Автор: Seth S. (Intel) Последнее обновление: 31.05.2018 - 16:00
Article

Take Safety Training Back to the Roots with Virtualization

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
Автор: админ Последнее обновление: 01.08.2018 - 15:59
Article

Practical VR: Immersive Arena Experience ADDS a Human Element

Open Source code lays the groundwork for a life arena experience designed for architects, investors and builders
Автор: админ Последнее обновление: 26.11.2018 - 16:00
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Автор: Alex P. Последнее обновление: 18.09.2018 - 14:59
Article

Virtualizing Psychotherapy with VR the Epic Adventure

We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none of us were clinically suffering from any kind of condition. Yes, some of us suffer from motion sickness, but none by clinical definition. So, we spent some time researching the scientific basis, if any, to develop a demo VR Exposure Therapy (VRET)...
Автор: админ Последнее обновление: 17.09.2018 - 10:53
Article

Crooked Sheriff: Creating a VR Wild West Escape Room Experience

We see VR escape-room experiences less as a replacement for the physical equivalent and more as a complement. A hybrid of both creates a fascinating experience. Building a VR experience from the ground up in Unity software 3D provided an opportunity to learn a great deal. We hope the knowledge and tips we’ve shared from the development of Crooked Sheriff help you create awesome VR projects.
Автор: Silviu-Tudor Serban Последнее обновление: 18.09.2018 - 10:38
Article

Virtualizing Tourism with Interactive VR – Making Destinations Travel to You

The Tourism industry sees a major marketing, promotional and outreach opportunity in VR tourism, or Virtual Reality
Автор: админ Последнее обновление: 08.02.2019 - 13:24