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Archived - Exploring Intel® RealSense™ SDK and the Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Автор: Bryan B. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

Заархивировано - Intel® RealSense™ SDK и Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Автор: ALEXEY K. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

已归档 - 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Автор: Bryan B. (Intel) Последнее обновление: 30.05.2018 - 07:00
Article

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Автор: админ Последнее обновление: 31.12.2018 - 15:00
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Lone Echo* Shatters Gravity Limitations for VR Success

It's still early in the virtual reality (VR) gold rush, but game makers around the world are gaining traction.

Автор: Последнее обновление: 28.05.2019 - 11:31
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Optimizing VR Hit Game Space Pirate Trainer* to Perform on Intel® Integrated Graphics

Автор: Seth S. (Intel) Последнее обновление: 31.05.2018 - 16:00
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Article

Take Safety Training Back to the Roots with Virtualization

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
Автор: админ Последнее обновление: 01.08.2018 - 15:59
Article

Practical VR: Immersive Arena Experience ADDS a Human Element

Open Source code lays the groundwork for a life arena experience designed for architects, investors and builders
Автор: админ Последнее обновление: 26.11.2018 - 16:00
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Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Автор: Alex P. Последнее обновление: 18.09.2018 - 14:59