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OpenCL 2.0 中的 GPU-Quicksort: 嵌套并行性和工作组扫描函数

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Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
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使用英特尔® HAXM 开发 Android* 可穿戴及电视应用

Android* 经历了很长的发展过程,并取得了长足的进步,从最初的手机,到后来的平板电脑、Google TV*、Android Wear*、Android TV*(取代 Google TV)和 Android Auto*。

Автор: Emani, Ashok (Intel) Последнее обновление: 09.05.2019 - 21:50
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Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
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使用 OpenCL™ 2.0 读写图片

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Автор: Последнее обновление: 31.05.2019 - 14:20
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关于英特尔® 凌动™ x3 SoC 处理器系列游戏开发人员需要了解的几件事

 

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Автор: Miao W. (Intel) Последнее обновление: 25.03.2019 - 08:30