Блоги

Game On!

Автор: Последнее обновление: 09.05.2019 - 21:50
Блоги

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 13.11.2019 - 21:19
Блоги

Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have

Автор: Последнее обновление: 15.11.2019 - 14:10
Блоги

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Автор: Последнее обновление: 20.11.2019 - 07:49