Always wanted to know the difference between touch-enabled and touch-optimized? Luke W reveals all and how to make your app more touchable
If you didn’t already know, over 75% of all mobile users use one thumb to select options…that’s an awful lot of thumbs not to consider when you’re planning your touch sc
Luke W takes us through how to avoid having to design for the 4,726 (est.) different screen sizes currently available – this is so much easier
This video shows how any Android developer using an Intel® Architecture (IA) based host PC with Windows, Mac or Linux can greatly speed up Android emulation by leveraging Intel® Virtualization Tech
Josh Doss, Product Manager for Intel Graphic Performance Analyzers, demos a few features of the Intel® GPA 2012 with support for Android devices.
Imagine that in an instant you can take your Android* phone out of your pocket and use it to stream a presentation to a screen or projector while controlling via touchscreen.
UX Expert, Luke Wroblewski worked with Intel to produce a series of practical short form videos.
Online payment forms are a common place to make UX and UI errors.
Location data gives developers opportunities to create new and exciting ways to interact with users, and services.
Mobile first responsive design is the way you can develop your apps to better engage your users across all the platforms they use.