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Avoid the PC nomenclature cliff! Get ready for the next gen of PCs!

On a weekly basis I see or read some sort of craziness around what a PC is.   Seems pretty simple right?  After all...

Автор: Последнее обновление: 11.03.2019 - 00:10
Блоги

Oh the Things We'll Sense

Intel RealSense technology is going to have a REAL Impact on IDF - with lots to see, sense, and hear - so here's a quick summary of what to look forward to at #IDF14!
Автор: CaptGeek (Intel) Последнее обновление: 29.01.2019 - 13:40
Блоги

quick-cocos2d-x 游戏开发 [12]—— 硬件按键事件

在quick中,对于按键事件也进行了重新封装,和node的触摸事件一样,也是通过addNodeEventListener来实现。

Автор: Последнее обновление: 09.07.2018 - 16:48
Блоги

quick-cocos2d-x 游戏开发 [13] —— 节点生命周期事件,帧事件等其他事件

在前面已经学过了“触摸事件”,"触摸捕获事件",“按键事件”,此外,quick还有其他几个事件,前面已经列过有这些,

 

预定义的节点事件:

Автор: Последнее обновление: 09.07.2018 - 16:48
Видео

Game Insight and the Intel® Context Sensing SDK

The Intel® Context Sensing SDK enables app developers to create compelling cross-platform context-aware experiences.

Автор: Gerald M. (Intel) Последнее обновление: 29.01.2019 - 13:40
Видео

Speaktoit and the Intel® Context Sensing SDK

The Intel® Context Sensing SDK enables app developers to create compelling cross-platform context-aware experiences.

Автор: Gerald M. (Intel) Последнее обновление: 29.01.2019 - 13:40
Article

Archived - Immersive Learning Turbo-Charges Education

Touch and gesture control, image recognition, and augmented reality have found their way onto countless educational apps and toys, bringing virtual and real worlds together. Sophisticated technologies like the Intel® RealSense™ camera are driving toward a world of play and learning where distinctions between the real and the virtual are all but irrelevant.
Автор: админ Последнее обновление: 21.02.2019 - 13:10
Article

Archived - Intel® RealSense™ SDK Architecture

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Meghana R. (Intel) Последнее обновление: 13.12.2018 - 14:10
Блоги

quick-cocos2d-x 游戏开发【14】——StateMachine 状态机

状态机在quick中是一个亮点,如果我们做一款RPG游戏,一个角色一般会拥有idle,attack,walk,run,death这些状态,如果游戏角色的状态采用分支条件判断的话,会造成非常庞大而难以维护,但一旦使用了状态机这种模式,就会显得简单方便。

 

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Archived - Dipping into the Intel® RealSense™ Raw Data Stream

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Lee Bamber (Blackbelt) Последнее обновление: 13.12.2018 - 14:10