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Porting Existing Game Engines to Metro

Introduction.

Автор: steve-hughes (Intel) Последнее обновление: 09.05.2019 - 22:30
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 16:02
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Автор: админ Последнее обновление: 31.07.2019 - 14:30
Article

Implementation of Fast Fourier Transform for Image Processing in DirectX* 10

Updated DirectX* 11 Sample Available!!!
Автор: Raghu Muthyalampalli (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Автор: Jennifer J. (Blackbelt) Последнее обновление: 27.03.2019 - 11:11
Article

Maximizing Performance with Fine-Grained Parallelism

Implementing functional decomposition in games to get the most performance from the processor

By Andrew Binstock

Автор: админ Последнее обновление: 25.05.2018 - 15:30
Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use.Several links for POV-Ray

Автор: Последнее обновление: 27.03.2019 - 11:14
Article

Intel® Processor Graphics

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.
Автор: админ Последнее обновление: 29.05.2019 - 13:35
Блоги

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Автор: Bob Duffy (Intel) Последнее обновление: 20.12.2018 - 09:28