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See the world like a Terminator T-800: Augmented Reality with Oculus Rift*

The challenge
Автор: Martin Förtsch (Blackbelt) Последнее обновление: 09.05.2019 - 22:40
Блоги

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Автор: CaptGeek (Intel) Последнее обновление: 29.01.2019 - 11:40
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Автор: Bob Duffy (Intel) Последнее обновление: 01.08.2019 - 11:41
Article

面向虚拟现实更新旧版 Unity* 游戏

Автор: Bob Duffy (Intel) Последнее обновление: 17.01.2019 - 00:06
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Автор: Rick Blacker (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

以 Pirate Cove 为例:如何将 Steam*VR 集成至 Unity*

本文主要面向希望将 Steam*VR 集成至场景之中的 Unity* 开发人员。我将主要介绍我在 VR 集成过程中所积累的经验,并展示如何实现 VR 和场景的有机结合。本文的重点不是如何设计场景以及如何使用 Unity 实现一切正常运行,而是介绍如何将 VR 集成至场景之中。
Автор: Rick Blacker (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Code Sample: An Approach to Parallel Processing with Unity*

This code and accompanying article (see References below) cover development of a flocking algorithm, which is then demonstrated as schools of fish via two applications. The first application was developed to run on a multi-threaded CPU, and the second to perform physics calculations on the GPU.
Автор: админ Последнее обновление: 21.05.2019 - 13:40
Блоги

Orlando VR Meetup: AR/VR in 2018 and demo of Virtual Battlegrounds

 

Автор: Justin L. (Blackbelt) Последнее обновление: 21.03.2019 - 08:08
Article

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
Автор: админ Последнее обновление: 21.05.2019 - 13:40
Article

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you’ll see how to quickly get started learning these new features.
Автор: админ Последнее обновление: 21.05.2019 - 13:40