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Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Автор: Louis F. (Intel) Последнее обновление: 10.07.2019 - 16:59
Видео

Flow Graph with Intel® Threading Building Blocks

https://software.intel.com/en-us/intel-tbb This lecture discusses the importance of building robust systems by mapping the actor/agent paradigm to your algorithm or c

Автор: админ Последнее обновление: 01.08.2019 - 09:30
Блоги

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

Автор: James R. (Blackbelt) Последнее обновление: 26.07.2019 - 07:56
Article

Tencent* Uses Machine Learning for In-Game Purchase Recommendation System on Intel® Xeon® Processors

To enhance the online gaming user experience, Tencent uses an in-game purchase recommendation system employing the machine learning method to help users decide what equipment they would want to buy within their games. Tencent machine learning engine uses DGEMM6 extensively in its module to compute the coefficients for the logistic regression machine learning algorithm.
Автор: Nguyen, Khang T (Intel) Последнее обновление: 09.05.2019 - 13:08
Блоги

Top Ten Intel® Software Developer Stories | April

April showers bring you Python* code samples, a recap of GDC, machine learning in retail and an update to Intel® Threading Building Blocks. Read on!
Автор: Carman, Vicky (Intel) Последнее обновление: 21.06.2019 - 15:53
Article

How Embree Delivers Uncompromising Photorealism

Rendering is a computationally demanding task, involving calculations for many millions of rays as they travel through the scene and interact with the materials on every surface..Corona Renderer uses Embree ray tracing kernels to carry out the intensive computations necessary in rendering.
Автор: админ Последнее обновление: 02.08.2019 - 17:30
Событие

CES 2018

Visit Intel at CES 2018– Booth N120, keynote by Brian Krzanich and more.
Автор: Последнее обновление: 03.07.2019 - 19:50
File Wrapper

Parallel Universe Magazine - Issue 9, February 2012

Автор: админ Последнее обновление: 12.12.2018 - 18:08
File Wrapper

Parallel Universe Magazine - Issue 32, March 2018

Автор: админ Последнее обновление: 12.12.2018 - 18:08
Блоги

Top Ten Intel Software Developer Stories | July

Check out the new commercial IoT website, find out more about Embree ray tracing, and read about a long-lived game studio.
Автор: Carman, Vicky (Intel) Последнее обновление: 30.09.2019 - 16:50