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Article

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Автор: Последнее обновление: 20.12.2018 - 09:48
Article

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
Автор: Philipp Gerasimov (Intel) Последнее обновление: 03.05.2019 - 16:17
Article

How To Plan Optimizations with Unity*

By John Wesolowski

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How To Plan Optimizations with Unity* [PDF 2.15MB]

Автор: админ Последнее обновление: 03.05.2019 - 13:30
Article

Touch Response Measurement, Analysis, and Optimization for Windows* Applications

By Tom Pantels, Sheng Guo, Rajshree Chabukswar

Автор: Последнее обновление: 20.12.2018 - 09:50
Article

Планирование оптимизации с Unity*

By John Wesolowski

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How To Plan Optimizations with Unity* [PDF 2.15MB]

Автор: Alexey Kostadinov (Intel) Последнее обновление: 30.05.2018 - 07:40
Article

Измерение реакции на сенсорный ввод, анализ и оптимизация для приложений Windows

Том Пантелс, Шень Гуо, Радж Шри Чабуксвар

Автор: Последнее обновление: 20.12.2018 - 09:48
Блоги

Archived - Gesture Control and the Next Wave of 3D Cameras

Within the last five years, the field of Natural User Interfaces (NUIs) has been revolutionized by the influx of new devices onto the market. These devices allow users to interact directly with a user interface using gestures or speech, for example. This article looks at the extent to which this type of control is both intuitive and comfortable.
Автор: Martin Förtsch (Blackbelt) Последнее обновление: 23.06.2019 - 19:20
Article

如何使用 Unity* 规划优化

作者 John Wesolowski

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如何使用 Unity* 规划优化(原文) [PDF 2.15MB]

Автор: админ Последнее обновление: 30.05.2018 - 07:40
Article

已归档 - 使用支持 TouchDesigner* 的英特尔® 实感™ 摄像头: 第 1 部分

TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used...
Автор: Audri Phillips Последнее обновление: 05.03.2019 - 23:40