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Archived - TANKED!* by Design Mill: A 4D Video Game Using Intel ® RealSense™ Technology

From avatars and in-depth game options to terrain editors and customizable mini-games, developers are continually working to give users the capability to manifest their own virtual existence. TANKED!, an augmented sandbox arcade game, harnesses Intel® RealSense™ technology into an exciting multiplayer battle. Learn how Design Mill built a customized sandbox that allow users to manipulate the...
Автор: Последнее обновление: 09.05.2019 - 13:08
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已归档 - Design Mill 开发的 TANKED!*:一款使用英特尔® 实感™ 技术的 4D 视频游戏

From avatars and in-depth game options to terrain editors and customizable mini-games, developers are continually working to give users the capability to manifest their own virtual existence. TANKED!, an augmented sandbox arcade game, harnesses Intel® RealSense™ technology into an exciting multiplayer battle. Learn how Design Mill built a customized sandbox that allow users to manipulate the...
Автор: Последнее обновление: 30.05.2018 - 07:00
Блоги

Project Alloy: Info for Game Devs

At the 2016 Intel Developer forum in San Francisco this August, Intel announced Project Alloy,  an all-in-one virtual reality solution.

Автор: Mitchell L. (Intel) Последнее обновление: 09.07.2018 - 16:48
Блоги

Project Alloy: 面向游戏开发人员的信息

在今年 8 月于旧金山举行的 2016 年英特尔信息技术峰会上,英特尔宣布了 Project Alloy - 一款一体化虚拟现实解决方案。  自此以后,游戏开发人员一直向我打听消息,了解他们如何参与相关的开发工作。  而我只掌握了有限的信息,可能并不比你们多,但我会将所知信息如数告知。

 

Автор: Mitchell L. (Intel) Последнее обновление: 09.07.2018 - 16:48
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Photogrammetry and Volumetric Capture

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options, computing needs, and cost analysis. It also looks at the benefits and complexity of each style and its use cases, as well as the engagement and retention in creating immersive realism for digital formats, including VR, AR, and MR.
Автор: Alex P. Последнее обновление: 25.09.2018 - 13:29
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Using the Intel® NUC 8 in VR and Fulldome for Immersive Multimedia Experiences

This article will show how the technology of the NUC 8 can successfully integrate with the projection technology of the full dome and VR in a number of ways. TouchDesigner, and the RealSense camera will be used. The principles of good dome and VR cinematography as well as interactivity and depth mapping through the RealSense camera will be addressed.
Автор: Audri Phillips Последнее обновление: 29.03.2019 - 14:28
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摄影测量技术和立体捕捉

本文比较了立体捕捉与摄影测量,并深入研究了技术规格、封装尺寸、捕获选项、计算需求和成本分析。本文还介绍了每种技术及其用例的优势和复杂性,以及创建面向数字格式的沉浸式现实的交互与保存,包括虚拟现实、增强现实与混合现实。
Автор: Alex P. Последнее обновление: 26.11.2018 - 21:58
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在虚拟现实和 Fulldome 中使用英特尔® NUC 8 创建沉浸式多媒体体验

本文展示了使用 TouchDesigner 和实感摄像头将 NUC 8 成功集成球幕投影技术和虚拟现实的几种方法。本文还介绍了优质球幕与虚拟现实摄影的原理以及通过实感摄像头实现的交互性和深度映射。
Автор: Audri Phillips Последнее обновление: 29.03.2019 - 14:28