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Porting Existing Game Engines to Metro

Introduction.

Автор: steve-hughes (Intel) Последнее обновление: 09.05.2019 - 22:30
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The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Автор: Последнее обновление: 05.02.2019 - 10:48
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Автор: Последнее обновление: 28.05.2018 - 18:28
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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Автор: Последнее обновление: 20.12.2018 - 09:40
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Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Автор: Mitchell L. (Intel) Последнее обновление: 23.06.2019 - 19:11
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Автор: Последнее обновление: 10.03.2019 - 22:08
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How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Автор: Mitchell L. (Intel) Последнее обновление: 10.03.2019 - 22:08
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Автор: Последнее обновление: 20.12.2018 - 09:40
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Virtual Trackpad

How to implement an on screen virtual track pad for control of UI segments in a game.
Автор: Последнее обновление: 30.05.2018 - 07:40
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Direct3D* 12 Overview Part 1: 'Closer To The Metal'

At GDC 2014, Microsoft announced what can be considered the most exciting news for PC gaming in 2015: the next iteration of Direct3D*, version 12.

Автор: Coppock, Michael J (Intel) Последнее обновление: 07.06.2019 - 14:38