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Buzz Workshop Showcase Winner - Subray

IMMERSE YOURSELF IN SUBRAY

Автор: Landyn Pethrus (Intel) Последнее обновление: 03.01.2019 - 11:01
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AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2

Автор: Coppock, Michael J (Intel) Последнее обновление: 30.05.2018 - 07:40
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Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Автор: Matthew Fife (Intel) Последнее обновление: 13.11.2019 - 21:19
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Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 13.11.2019 - 21:19
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Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Автор: Последнее обновление: 13.11.2019 - 21:19
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What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Автор: Stephen Junkins (Intel) Последнее обновление: 26.11.2019 - 10:54
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我们可以从英特尔® SPMD 程序编译器中学到什么?

我们已经添加了一个简单的全新SGEMM 示例至英特尔® SPMD 程序编译器 GitHub* 库。

Автор: Stephen Junkins (Intel) Последнее обновление: 26.11.2019 - 13:19