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API without Secrets: Introduction to Vulkan* Part 6

This part of the tutorial presented a way to use textures (combined image samplers, in fact) inside shaders. To do this we created an image and allocated and bound a memory to it. We also created an image view. Next, we copied data from a staging buffer to the image to initialize its contents. We also created a sampler object that defined a way in which image data was read inside shaders.
Автор: Pawel L. (Intel) Последнее обновление: 06.12.2018 - 16:27
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没有任何秘密的 API:Vulkan* 简介第 6 部分

本部分教程介绍如何在着色器中使用纹理(实际上为合并图像采样器)。为此我们创建了图像,并为其分配和绑定内存。还创建了图像视图。之后将数据从临时缓冲区拷贝至图像,以对其内容进行初始化。我们还创建了采样器对象,以定义在着色器中读取图像数据的方法。
Автор: Pawel L. (Intel) Последнее обновление: 24.01.2018 - 12:12
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-NEW- 15.60.0.4849: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

DRIVER VERSION: 15.60.0.4849 (Windows Driver Store Version 23.20.16.4849)
Автор: Coppock, Michael J (Intel) Последнее обновление: 02.05.2019 - 16:12
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Training | Intel® Graphics Performance Analyzers

Quickly get specialized skills for troubleshooting issues with your game through tutorials on Intel® Graphics Performance Analyzers.
Автор: Anthony J. (Intel) Последнее обновление: 29.07.2019 - 11:53