Haswell New Instruction Descriptions Now Available!

Intel just released public details on the next generation of the x86 architecture.

Автор: Mark Buxton (Intel) Последнее обновление: 14.06.2017 - 15:45

Gaming – In transition and revolution

Part One of Four (Mobile)

Автор: Последнее обновление: 08.05.2019 - 13:00

Transcoding and Codec Optimization: Tips & Tricks


by Khang Nguyen

Автор: Nguyen, Khang T (Intel) Последнее обновление: 30.08.2018 - 13:35

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Автор: Последнее обновление: 24.01.2018 - 12:12

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Автор: админ Последнее обновление: 03.05.2019 - 14:39

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Автор: админ Последнее обновление: 05.02.2019 - 10:23

Could PC Gaming be critical to our Nation’s future?

Автор: Последнее обновление: 09.05.2019 - 22:49

Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Автор: Последнее обновление: 24.01.2018 - 12:12

A Look at Sandy Bridge: Integrating Graphics into the CPU

Processor graphics will soon be found in computers everywhere. Intel calls this new capability Intel® HD Graphics; at AMD, it’s called AMD Fusion*.

Автор: Последнее обновление: 24.01.2019 - 16:28

Intel® Quick Sync Video encoder plug-in for Adobe pro and consumer products

Hello fellow SW developers and media creation enthusiasts,
Автор: Larsson, Petter (Blackbelt) Последнее обновление: 14.06.2017 - 15:38