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PVS-Studio: Analyzing Doom 3* Code

 

Автор: Andrey Karpov (Blackbelt) Последнее обновление: 15.02.2019 - 16:34
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The Real Platform is now the Cloud - and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g.

Автор: Последнее обновление: 24.01.2018 - 12:12
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Piracy, Secondary Sales, Account/Identity Theft: What’s the real story?

Honestly; I’m not sure anyone truly has a holistic picture of what the ‘real story’ is here.

Автор: Последнее обновление: 24.01.2018 - 12:12
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[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t.
Автор: Последнее обновление: 24.01.2018 - 12:12
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Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers)

Автор: Последнее обновление: 08.05.2019 - 13:00
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Gaming in Transition and Revolution: Pt 2 of 4

Part Two of Four (Format and Business Model Evolution Factors)
Автор: Последнее обновление: 08.05.2019 - 13:00
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Gaming – In transition and revolution

Part One of Four (Mobile)

Автор: Последнее обновление: 08.05.2019 - 13:00
Article

Open Source Game Development

The intent of this paper is to go over a few of the most common open source game engines and show how Intel tools and technologies can bring goodness to open source game development by getting the best possible performance out of these engines.
Автор: админ Последнее обновление: 24.01.2018 - 12:12
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Eight Popular Open Source Android Game Engines

This is an translation of a very popular Chinese Blog wrote by iamsheldon on Chinese Intel Software Network.

Автор: Tao Wang (Intel) Последнее обновление: 09.05.2019 - 21:50
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3D 服务器端以向量计算为主的角色位置的算法

3D服务器端玩家行走处理是服务器端根据客户端行走路径、玩家行走时间以及速度(包括变化速度)计算得出玩家的当前位置。

Автор: Последнее обновление: 24.01.2018 - 12:12