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Article

Optimization of Image Processing Algorithms: A Case Study

High quality image and video processing has become an important part in many professional and consumer applications. This article shares insights and methods gained during a shared work by HP* Labs and Intel on optimizing several imaging algorithms.
Автор: Последнее обновление: 28.03.2019 - 11:56
Article

Visualizing Parallel Speedup with Cilkview

Posted by Will Leiserson originally on www.cilk.com on Tue, Jun 30, 2009

Автор: Последнее обновление: 24.05.2018 - 20:49
Article

Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Автор: Последнее обновление: 11.12.2018 - 13:05
Article

Configuration of threshold values in the HPCC test module

This article describes the HPCC configuration parameters to verify cluster performance and how to change them.
Автор: Brock Taylor (Intel) Последнее обновление: 07.06.2017 - 09:10
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Intel MKL Threaded Functions

Threaded functions included in Intel MKL
Автор: Chao Y (Intel) Последнее обновление: 27.03.2019 - 13:20
Article

Threading Fortran Applications for Parallel Performance on Multi-Core Systems

Advice and background information is given on typical issues that may arise when threading an application using the Intel Fortran Compiler and other software tools, whether using OpenMP, automatic parallelization or threaded libraries.
Автор: Martyn Corden (Intel) Последнее обновление: 12.12.2018 - 18:00
Article

IPP Dispatcher Control Functions - ipp*Init*() functions

Initializing the IPP static and dynamic libraries for optimal performance.
Автор: Paul F. (Intel) Последнее обновление: 24.07.2017 - 23:34
Article

Performance hints for WRF on Intel® architecture

This note explains how to configure the Weather Research & Forecasting (WRF) run-time environment in order to achieve best performance and scalability on Intel® architecture with Intel® software tools.
Автор: Roman Dubtsov (Intel) Последнее обновление: 14.06.2017 - 13:03
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Автор: Juanbin L. (Intel) Последнее обновление: 30.08.2018 - 10:47