Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.
Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.
OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics TuningUse of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
In this blog I will examine how software AES and Intel AES-NI (hardware accelerator) in TrueCrypt* affect performance and power in a mobile platform.
This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so