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Article

CPUs are set to dominate high end visualization

Автор: James R. (Blackbelt) Последнее обновление: 21.03.2019 - 12:08
Article

Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Автор: админ Последнее обновление: 31.12.2018 - 15:00
Article

A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR

John Stone

Integrated Computer Solutions, Inc.

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Блоги

Top Ten Intel Software Developer Stories | October

Learn to build a face access control solution, get horrified in a haunted high school, and be sure to register for the Intel® HPC Developer Conference this month.
Автор: Carman, Vicky (Intel) Последнее обновление: 05.02.2019 - 10:48
Article

Enhancing User Experience: Krita Application Utilizing Multiple Cores on Intel® Architecture Platforms

Multiple cores and Intel HT Technology significantly improve the performance of processor-intensive computations. A performance gain of 4.37X is achieved when an animation is rendered using all cores in a 6Core system with Intel HT Technology turned on, compared to rendering the animation on one core. This visible and measurable performance gain translates to reduced waiting times by Krita...
Автор: админ Последнее обновление: 30.01.2019 - 08:55
Article

Unreal Engine 4 Parallel Processing School of Fish

General Description of the Flocking Algorithm The implemented flocking algorithm simulates the behavior of a school, or flock, of fish. The algorithm contains four basic behaviors, which are combined to calculate the total position values, speed, and acceleration of each fish. In the proposed algorithm, the concept of weight coefficients was introduced to increase or decrease the influence of...
Автор: админ Последнее обновление: 05.02.2019 - 11:00
Article

Parallel Techniques in Modeling Particle Systems Using Vulkan* API

This paper discusses and compares aspects of the implementation of a particle system using CPUs and GPUs supported by a Vulkan-based renderer example. The Vulkan* API is a collaborative effort by the industry to meet current demands of computer graphics. It is a new approach that emphasizes hiding the CPU bottleneck through parallelism, allowing much more flexibility in application structure....
Автор: админ Последнее обновление: 31.12.2018 - 15:00
Article

An Approach to Parallel Processing with Unity*

The idea behind this project was to provide a demonstration of parallel processing in gaming with Unity* and how to perform gaming-related physics using this game engine. In this domain, realism is important as an indicator of success. Two different applications were created and then compared to a single-threaded application run on a single core.The first application was developed to run on a...
Автор: админ Последнее обновление: 21.05.2019 - 13:40
Блоги

Top Ten Intel Software Developer Stories March

Create a safe VR social environment and learn more about object detection specifically for drone videos.
Автор: Karissa Pagliero (Intel) Последнее обновление: 12.12.2018 - 18:00
Article

使用 Unity* 进行并行处理的一种方法

该项目的理念是展示如何使用 Unity* 对游戏进行并行处理,以及如何使用游戏引擎执行与游戏相关的物理计算。在这个领域内,现实感是成功的一个重要标志。创建两个不同的应用,然后将它们与单个内核上运行的单线程应用进行比较。第一个应用在多线程 CPU 上运行,第二个应用在 GPU 上执行物理计算。为了显示这些技术的结果,新开发的应用展示了使用群集算法创建的鱼群。
Автор: админ Последнее обновление: 21.05.2019 - 13:40