Intel® and Codemasters*: Advanced Rendering Techniques

Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to

Автор: Gerald M. (Intel) Последнее обновление: 20.05.2019 - 13:01

Project Anarchy: Optimized Water Shaders, Volumetric Light Shafts, & 3D Particle Lighting

Future versions of Project Anarchy will have many new features

Автор: Gerald M. (Intel) Последнее обновление: 22.02.2019 - 16:20

Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

Автор: админ Последнее обновление: 10.03.2019 - 21:23

Advanced Ray Tracing and Scene Creation Utilizing Embree Ray Tracing Kernels

Advanced Ray Tracing and Scene Creation Demo Utilizing Embree Ray Tracing Kernals presented by Graphics Researcher, Sven Woop. Recorded live at SIGGRAPH 2014, Vancouver, BC.

Автор: админ Последнее обновление: 02.08.2019 - 17:30

Dreamspace Light Editing

Live demo of the Dreamspace virtual production tools for set- and light-editing.

Автор: REBECCA C. (Intel) Последнее обновление: 28.03.2019 - 09:53

Cross Platform Game Development: How Bad Can it be?

Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.

Автор: админ Последнее обновление: 05.03.2019 - 15:48

Intel® Graphics Performance Analyzers 2016 R1 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Автор: Seth S. (Intel) Последнее обновление: 21.05.2019 - 16:55

Alpha Support for DirectX* 12 Now Available in the Intel® Graphics Performance Analyzers R1 2016 Release

Intel® Graphics Performance Analyzers (Intel® GPA) R1 2016 release has alpha support for DirectX* 12. This video takes you through some of the features of that support.

Автор: админ Последнее обновление: 20.05.2019 - 13:09

Optimize Your DirectX* 12 Games with Intel® Graphics Performance Analyzers

This demo from GDC 2016 shows how you can optimize your Unity* Game with Intel® GPA by learning where the most time is being spent in your game and rendering techniques in Unity that will save you

Автор: админ Последнее обновление: 20.05.2019 - 13:15

英特尔® 图形性能分析器 2016 R1 版本

英特尔® 图形性能分析器(英特尔® GPA)是进行图形分析和优化的工具,可帮助您让游戏及其他图形密集型应用更快速地运行。 此类工具支持基于最新一代智能英特尔酷睿™ 和英特尔凌动™ 处理器家族的平台,适用于面向 Windows、Android 或 Ubuntu* 操作系统开发的应用。

Автор: Seth S. (Intel) Последнее обновление: 04.02.2019 - 10:00