Codemasters* has been working with Intel® on Grid 2 (to implement AOIT and AVSM algorithms by using Pixel Shader Ordering to
Future versions of Project Anarchy will have many new features
Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.
Advanced Ray Tracing and Scene Creation Demo Utilizing Embree Ray Tracing Kernals presented by Graphics Researcher, Sven Woop. Recorded live at SIGGRAPH 2014, Vancouver, BC.
Live demo of the Dreamspace virtual production tools for set- and light-editing.
Expert Game Developer and Field Engineer Corey Johnson from Unity shares insights to help game developers build across platforms, taking into account the radical differences between them.
Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.
Alpha Support for DirectX* 12 Now Available in the Intel® Graphics Performance Analyzers R1 2016 Release
Intel® Graphics Performance Analyzers (Intel® GPA) R1 2016 release has alpha support for DirectX* 12. This video takes you through some of the features of that support.
This demo from GDC 2016 shows how you can optimize your Unity* Game with Intel® GPA by learning where the most time is being spent in your game and rendering techniques in Unity that will save you
英特尔® 图形性能分析器（英特尔® GPA）是进行图形分析和优化的工具，可帮助您让游戏及其他图形密集型应用更快速地运行。 此类工具支持基于最新一代智能英特尔酷睿™ 和英特尔凌动™ 处理器家族的平台，适用于面向 Windows、Android 或 Ubuntu* 操作系统开发的应用。