Unreal* Editor in VR for Level Design on an Intel® Xeon™ Mobile Workstation

Take a quick look at how you can design and build levels in VR using the Unreal Engine* VR Editor running on an Intel® Xeon® mobile workstation at SIGGRAPH 2016.

Автор: Jeff Rous (Intel) Последнее обновление: 16.05.2019 - 15:30

CPUs are set to dominate high end visualization

Автор: James R. (Blackbelt) Последнее обновление: 21.03.2019 - 12:08

Top Ten Intel® Software Developer Stories | August

Lots of new and notable things this month. The Modern Code Challenge kicks off, we introduce a new VR developer site, and the teeny tiny Movidius™ Neural Compute Stick is announced. Read on!
Автор: Carman, Vicky (Intel) Последнее обновление: 26.03.2019 - 16:20