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Intel Unveils Project Alloy

During his opening keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one virtual reality solution made from the

Автор: Tracy J. (Intel) Последнее обновление: 24.01.2018 - 12:12
Блоги

Project Alloy: Info for Game Devs

At the 2016 Intel Developer forum in San Francisco this August, Intel announced Project Alloy,  an all-in-one virtual reality solution.

Автор: Mitchell L. (Intel) Последнее обновление: 09.07.2018 - 16:48
Блоги

Project Alloy: 面向游戏开发人员的信息

在今年 8 月于旧金山举行的 2016 年英特尔信息技术峰会上,英特尔宣布了 Project Alloy - 一款一体化虚拟现实解决方案。  自此以后,游戏开发人员一直向我打听消息,了解他们如何参与相关的开发工作。  而我只掌握了有限的信息,可能并不比你们多,但我会将所知信息如数告知。

 

Автор: Mitchell L. (Intel) Последнее обновление: 09.07.2018 - 16:48
Article

Guidelines for Immersive Virtual Reality Experiences

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
Автор: Susan Michalak (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

VR Content Developer Guide

This general guidelines give developer some aids when designing their VR application, and help them understand how to get optimal performance. This guide is based on our performance characterization effort across several VR workloads, common bottlenecks and issues. It provides solutions on BW bound choice of texture formats, fusing shader passes and using post AA techniques to improve the...
Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

沉浸式虚拟现实体验指南

Virtual reality’s capabilities have come so far that a remarkably convincing sense of immersion is now possible. Achieving that in a sustainable way requires VR developers to pay careful attention to several categories of possible distractions: foundational issues of safety and comfort, basic sensory realism, and an implementation that goes beyond the mere novelty of VR to really sustain a user’s...
Автор: Susan Michalak (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Bah VR! Holograms are the Future

The original article is published by Intel Game Dev on VentureBeat*: Bah VR!

Автор: админ Последнее обновление: 22.02.2018 - 13:44
Article

From UAV to VR in No Time: Autodesk® ReCap™ Photo Quickly Renders 3D Structures Thanks to Multicore Scalability

Creating 3D models of an outdoor scene for use in architecture, engineering, and construction is now easier and faster than ever with the help of UAVs, Autodesk ReCap Photo, and high-core-count Intel Xeon processors. Businesses in these sectors can take advantage of the new speed, ease, and availability of 3D modeling based on photogrammetry to meet more deadlines, speed construction time,...
Автор: админ Последнее обновление: 11.12.2017 - 16:43
Article

虚拟现实内容开发人员指南

该通用指南可帮助开发人员设计虚拟现实应用,还可以帮助他们了解如何实现最佳性能。该指南基于我们在多个虚拟现实工作负载上执行的性能特征工作、常见瓶颈和问题。想办法解决受黑白色束缚的纹理格式选择问题,融合着色器通道,并使用后期抗锯齿技术改进虚拟现实应用工作负载的性能。
Автор: Последнее обновление: 24.01.2018 - 12:12
Видео

Highlights of Portland Virtual Reality Meetup October 23, 2017

Brent Insko, Intel Lead Software Architect in Virtual Reality Center of Excellence, presented talk on OpenXR* and the future of AR/VR/MR gaming.

Автор: админ Последнее обновление: 24.01.2018 - 12:12