Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Автор: Последнее обновление: 03.05.2019 - 16:13
Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Автор: Последнее обновление: 05.03.2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Автор: Последнее обновление: 11.07.2019 - 13:18
Article

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology.
Автор: админ Последнее обновление: 03.05.2019 - 15:11
Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
Автор: Последнее обновление: 03.05.2019 - 15:11
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Автор: Louis F. (Intel) Последнее обновление: 10.07.2019 - 16:59
Article

Shogun2: Total War* Case Study

Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
Автор: steve-hughes (Intel) Последнее обновление: 03.05.2019 - 14:49
Article

Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics

Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps.
Автор: Juanbin L. (Intel) Последнее обновление: 24.01.2019 - 16:28
Article

Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.
Автор: Последнее обновление: 03.05.2019 - 14:39