Article

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems.
Автор: админ Последнее обновление: 13.11.2019 - 21:19
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Автор: Последнее обновление: 13.11.2019 - 21:19
Article

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
Автор: Последнее обновление: 13.11.2019 - 21:19
Article

Shogun2: Total War* Case Study

Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS.
Автор: steve-hughes (Intel) Последнее обновление: 13.11.2019 - 21:19
Article

Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks.
Автор: Последнее обновление: 13.11.2019 - 21:19
Article

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
Автор: Philipp Gerasimov (Intel) Последнее обновление: 15.11.2019 - 14:10
Article

Codemasters GRID 2* on 4th Generation Intel® Core™ Processors - Game Development Case Study

Downloads
Автор: Последнее обновление: 15.11.2019 - 14:10
Article

Case Study: Soma Games Develops Graphics-rich Game for Ultrabook™ in the Intel® Ultimate Coder Challenge

By Karen Marcus

Автор: админ Последнее обновление: 15.11.2019 - 14:10
Article

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Автор: Последнее обновление: 15.11.2019 - 14:10