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Case Study: Althea Takes on Ultimate Coder Challenge and Optimizes Shufflr* for the Ultrabook™

By Karen Marcus

Автор: админ Последнее обновление: 09.03.2019 - 14:48
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Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Автор: Gael H. (Blackbelt) Последнее обновление: 20.12.2018 - 09:50
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Case Study: 4tiitoo Constructs a Modern User Interface with Voice, Gesture, and Eye Tracking Input

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Автор: админ Последнее обновление: 09.03.2019 - 14:40
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Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Автор: Последнее обновление: 20.12.2018 - 09:48
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Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
Автор: Philipp Gerasimov (Intel) Последнее обновление: 03.05.2019 - 16:17
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Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

Автор: админ Последнее обновление: 15.01.2019 - 15:40
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Control Your Armies with Touch in Total War: Rome II

You can Use touch to control you armies in Rome 2 

Автор: Gerald M. (Intel) Последнее обновление: 10.03.2019 - 23:30
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Enter the Wormhole

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Автор: админ Последнее обновление: 10.03.2019 - 23:40
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Audacity* Gets a Touch UI for Tablets and 2 in 1 PCs

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Автор: Последнее обновление: 20.12.2018 - 09:48