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Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Автор: Последнее обновление: 01.08.2019 - 09:30
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Автор: Последнее обновление: 10.12.2018 - 18:02
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Автор: Jeffrey M. (Intel) Последнее обновление: 31.07.2019 - 15:05
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Автор: Adam Lake (Intel) Последнее обновление: 03.07.2019 - 10:34
Article

Further Vectorization Features of the Intel® Compiler - Webinar Code Samples

The code samples for the webinar "Further Vectorization Features of the Intel® Compiler" given on 4/7/2015 are attached below.

Автор: Martyn Corden (Intel) Последнее обновление: 11.07.2018 - 19:21
Article

Code Samples for Detection of System GPU, Battery Mode, and Windows* 8 On-screen Keyboard in Unity*

Download the Intel® Toolkit from the Unity* Asset Store for code samples to help you display Windows native mode touch and touch feedback visuals, use the on-screen keyboard in Windows* 8 with Unity*, and find the device's current battery mode and its GPU type.
Автор: Jeff Laflam (Intel) Последнее обновление: 24.08.2018 - 14:28
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Автор: Последнее обновление: 31.05.2019 - 14:20
Article

Intel® Digital Random Number Generator (DRNG) Library Implementation and Uses

Download

Download the static binary libraries, source code, and documentation from the link below:

Автор: Последнее обновление: 08.07.2019 - 19:24
Article

Archived - Simple RGB Streaming with the Intel® RealSense™ SDK

This is a simple, yet effective sample application and document that describes how to use the Intel RealSense camera and SDK to create straightforward RGB streaming.
Автор: Rick Blacker (Intel) Последнее обновление: 26.03.2019 - 21:28