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Demo: Advantage of Westmere Crypto Acceleration Engine

Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
Автор: Последнее обновление: 04.02.2019 - 15:08
Article

Optimizing Correlation Analysis of Financial Market Data Streams Using Intel® Math Kernel Library

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Автор: Zhang, Zhang (Intel) Последнее обновление: 06.07.2019 - 16:30
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Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Автор: Последнее обновление: 03.07.2019 - 20:08
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Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

Автор: Roman Dementiev (Intel) Последнее обновление: 06.07.2019 - 17:00
Article

Intel Media SDK Tutorial - Workload analysis and benchmarking

To allow workload benchmarking, all of the Intel® Media SDK tutorial source code samples contain the macro “ENABLE_BENCHMARK”.

Автор: Jeffrey M. (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Intel® System Studio - Multicore Programming with Intel® Cilk™ Plus

Intel System Studio not only provides a variety of signal processing primitives via Intel® Integrated Performance Primitives (Intel® IPP), and Intel® Math Kernel Library (Intel® MKL), but also allows developing high-performance low-latency custom code (Intel C++ Compiler with Intel Cilk Plus). Since Intel Cilk Plus is built into the compiler, it can be used where it demands an efficient threading...
Автор: Hans P. (Intel) Последнее обновление: 11.12.2017 - 10:48
Article

Cilk Plus Solver for a Chess Puzzle or: How I Learned to Love Fast Rejection

Intel® Cilk™ Plus enabled parallelizing a chess puzzle solver with a few changes.
Автор: Последнее обновление: 07.06.2017 - 09:12
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Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Автор: Dmitry Vyukov Последнее обновление: 14.06.2017 - 16:09
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Автор: Последнее обновление: 16.01.2019 - 10:14
Article

Parallel sorts for Cilk Plus

This article describes the parallel sorts in the latest release of “Cilkpub”, an open-source library of utilities for Intel®

Автор: Последнее обновление: 07.06.2017 - 10:29