Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 03.05.2019 - 14:50

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Автор: Последнее обновление: 20.12.2018 - 09:40

Adding Multi-Touch Support to Unity* Games on Microsoft Windows* 7 and Windows* 8 Desktop

By Steve Hughes

Автор: steve-hughes (Intel) Последнее обновление: 21.05.2019 - 13:40

Implementing Face Detection in Android*

Download sample code
Автор: Roman Khatko (Intel) Последнее обновление: 21.02.2019 - 13:29

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Автор: Leigh D. (Intel) Последнее обновление: 03.05.2019 - 14:39

Android* Texture Compression - a comparison study with code sample

This sample demonstrates how to load and use various texture formats with OpenGL ES* on Android.
Автор: Последнее обновление: 24.01.2018 - 12:12

Tessellation for OpenGL* ES 3.1 on Android*

This article explains tessellation, how to enable and make best use of this technique within OpenGL* graphics.
Автор: Последнее обновление: 12.12.2018 - 09:27

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Автор: Последнее обновление: 09.05.2019 - 21:50

Forward Clustered Shading



Автор: Последнее обновление: 03.05.2019 - 13:39

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20