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Article

Best Practices for Using Intel® Cilk™ Plus

Performance tuning of an existing application is truly a challenge and it depends on a lot of factors like the nature of algorithm the application works on, if the implementation is scalable

Автор: Anoop M. (Intel) Последнее обновление: 25.05.2018 - 15:30
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Автор: Anoop M. (Intel) Последнее обновление: 12.12.2018 - 18:00
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Introduction to OpenMP* on YouTube*

Tim Mattson (Intel) has authored an extensive series of excellent videos as in introduction to OpenMP*.

Автор: Mike P. (Intel) Последнее обновление: 04.07.2019 - 19:51
Article

使用 OpenCL™ 2.0 读写图片

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Автор: Последнее обновление: 31.05.2019 - 14:20
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Автор: Robert Ioffe (Intel) Последнее обновление: 08.07.2019 - 14:19
Article

代码示例:新的 Unity* 实体组件、C# 作业系统和突发编译器

Unity* 中的全新 C# 作业系统和实体组件系统不仅可以让您轻松利用以前未使用的 CPU 资源,还可以帮助您更高效地运行所有游戏代码。然后,您可以使用这些额外的 CPU 资源来添加更多场景动态和沉浸感。在本文中,您将了解如何快速开始学习这些新功能。
Автор: админ Последнее обновление: 21.05.2019 - 13:40
Article

The DRNG Library and Manual

An introduction to the DRNG Library. Includes download links for the static binary libraries, source code, and documentation and a guide to getting started.
Автор: John M. (Intel) Последнее обновление: 28.10.2019 - 16:20
Article

Code Sample: New Unity* Entity Component, C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don’t just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you’ll see how to quickly get started learning these new features.
Автор: админ Последнее обновление: 13.11.2019 - 21:19
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Автор: Последнее обновление: 19.11.2019 - 14:05
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The Last Line Effect

Автор: Andrey Karpov (Blackbelt) Последнее обновление: 20.11.2019 - 08:19