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Article

Intel® Power Governor

Martin Dimitrov, Carl Strickland, Karthik Kumar, Seung-Woo Kim, Kshitij Doshi A utility and library for monitoring and controlling energy consumption.
Автор: Martin Dimitrov (Intel) Последнее обновление: 12.07.2019 - 15:01
Article

"Green" Code Development

Ultrabook™ is a new word in the mobile devices world. Slim design, lightweight, as powerful as a PC and as portable as a tablet.

Автор: Dmitry R. (Intel) Последнее обновление: 24.05.2019 - 16:52
Блоги

Using the Intel Power Gadget API on Mac OS X

Using the Intel® Power Gadget API on Mac OS X*
Автор: Patrick Konsor (Intel) Последнее обновление: 10.06.2019 - 15:24
Article

Sample Application: Intel® Smart Connect Technology Monitor

  Abstract
Автор: Последнее обновление: 15.01.2019 - 16:40
Article

Intel® System Studio - Multicore Programming with Intel® Cilk™ Plus

Intel System Studio not only provides a variety of signal processing primitives via Intel® Integrated Performance Primitives (Intel® IPP), and Intel® Math Kernel Library (Intel® MKL), but also allows developing high-performance low-latency custom code (Intel C++ Compiler with Intel Cilk Plus). Since Intel Cilk Plus is built into the compiler, it can be used where it demands an efficient threading...
Автор: Hans P. (Intel) Последнее обновление: 11.12.2017 - 10:48
Видео

iRacing Optimized for Ultrabooks™ - Tilt Controls

iRacing software developer David Tucker talks his experience of adding tilt functionality to iRacing with Windows* 8 Desktop on an Ultrabook.

Автор: Gerald M. (Intel) Последнее обновление: 20.12.2018 - 12:00
Видео

iRacing Optimized for Ultrabooks™ - Touch Controls

iRacing software developer David Tucker talks his experience of adding touch UI to iRacing with Windows* 8 Desktop on an Ultrabook.

Автор: Gerald M. (Intel) Последнее обновление: 20.12.2018 - 12:00
Блоги

Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Автор: Последнее обновление: 03.05.2019 - 14:19
Блоги

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Автор: Последнее обновление: 03.05.2019 - 14:50
Article

Using Intel® Integrated Performance Primitives with Android* OS

This tutorial shows how to set up an Android* OS application using Intel® IPP.  This library provides a wide variety of f

Автор: Jeffrey M. (Intel) Последнее обновление: 31.07.2019 - 15:00