Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Автор: Последнее обновление: 24.01.2018 - 12:12

Fluid Simulation for Video Games (part 4)

This is a series of articles on fluid simulation. This article augments fluid simulation to include two-way fluid-body interaction and allow rigid body interaction.
Автор: Последнее обновление: 30.08.2018 - 10:50

lrintf fails to return expected value

Problem version: Intel® C++ 10.1 & Intel® C++ 11.xEnvironment : Windows*Problem description:
Автор: Последнее обновление: 25.05.2018 - 15:30

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Автор: Juanbin L. (Intel) Последнее обновление: 30.08.2018 - 10:47

Getting the Most from your Middleware

Modern game development increasingly uses middleware products. Middleware developers have begun to modify their products to enable parallel execution. This article describes how thoughtful design of the middleware APIs can help prevent oversubscription.
Автор: Последнее обновление: 29.01.2019 - 12:06

Calling the lgamma function from the Intel Fortran Compiler

This article describes how to call the lgamma and similar functions when using the Intel Fortran compiler. lgamma is C99 standard and defined in GNU C, but not a standard Fortran API yet. lgamma is already implemented in Intel Math library.
Автор: Последнее обновление: 27.12.2018 - 08:09

Using Cluster MKL PBLAS/ScaLAPACK FORTRAN routine in your C program

This article describes a sample to use PBLAS/ScaLAPACK routines from a C program.
Автор: Ying H. (Intel) Последнее обновление: 13.08.2017 - 20:24

About cross compiling

Summary related information how to cross compile projects using -32 and -m64
Автор: Последнее обновление: 25.05.2018 - 15:30

Improving the Performance of the Secure Hash Algorithm (SHA-1)

Improving the performance of the Secure Hash Algorithm (SHA-1) with Intel® Supplemental SSE3 instructions.


Автор: Max Locktyukhin (Intel) Последнее обновление: 26.03.2019 - 15:00

Variables with "__declspec(dllimport)" Should Not Be Initialized Where Used

initializing dllimport variable in user code error: variable may not be initialized
Автор: Последнее обновление: 27.12.2018 - 11:07