Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Автор: Bob Duffy (Intel) Последнее обновление: 01.08.2019 - 11:41
Article

Code Sample: Custom Audio Editor Tool with Unreal Engine* for Sound Spatialization in VR

This Code Sample show you step-by-step on building a useful tool for VR devs using Unreal Engine that leverages the power of intel CPU’s. Unreal Engine has a powerful virtual reality editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome constantly having to restart the editor after adjusting a sound to test what it sounds...
Автор: админ Последнее обновление: 03.07.2019 - 08:10
Article

Optimizing VR Hit Game Space Pirate Trainer* to Perform on Intel® Integrated Graphics

Автор: Seth S. (Intel) Последнее обновление: 31.05.2018 - 16:00
Article

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
Автор: админ Последнее обновление: 21.05.2019 - 13:40
Article

Using Modern C++ Techniques to Enhance Multi-core Optimizations

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
Автор: Последнее обновление: 06.07.2018 - 11:30
Article

Get Started With Unity* Machine Learning Using Intel® Distribution for Python* (Part 1)

This article will show game developers how to use reinforcement learning to create better artificial intelligence (AI) behavior. Using Intel® Distribution for Python—an improved version of the popular object-oriented, high-level programming language—readers will glean how to train pre-existing machine-language (ML) agents to learn and adapt. In this scenario, we will use Intel® Optimization for...
Автор: Manisha B. Последнее обновление: 31.12.2018 - 14:00