Блоги

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Автор: Mitchell L. (Intel) Последнее обновление: 23.06.2019 - 19:11
Article

Game Companies Speed Up Development with Intel Sample Code

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimize our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Автор: Последнее обновление: 03.05.2019 - 16:02
Article

游戏公司借助英特尔® Sample Code 加速发展

Whether you are an indie game developer or a seasoned professional, you are likely to find an interesting code sample on Intel Developer Zone's game dev section. Read here to learn how Intel engineers worked with Blizzard and Codemasters to optimze our Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling code samples.
Автор: Последнее обновление: 18.01.2019 - 15:55
Блоги

Indie Developer Piranha Games* Releases Long-Awaited MechWarrior* 5: Mercenaries

After nearly 20 years in business, Piranha Games* is on the brink of releasing the highly anticipated MechWarrior* 5: Mercenaries for PC.
Автор: Dominic Milano Последнее обновление: 20.06.2019 - 10:22
Article

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.
Автор: Laura Wieme (Intel) Последнее обновление: 17.06.2019 - 11:49
Article

英特尔与微软* 发布可变速率着色支持

英特尔与微软* 联手在 DirectX* 12 和英特尔即将发布的 Gen11 硬件中支持可变速率着色 (VRS)。
Автор: Laura Wieme (Intel) Последнее обновление: 15.07.2019 - 23:36