Article

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics.
Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Автор: Louis F. (Intel) Последнее обновление: 10.07.2019 - 16:59
Article

USC Students Use Intel® Game Development Tools to Increase Game Performance

Dow

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
Автор: Последнее обновление: 04.09.2019 - 14:33
Article

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems.
Автор: админ Последнее обновление: 13.11.2019 - 21:19
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Автор: Последнее обновление: 13.11.2019 - 21:19
Article

Section 8: Prejudice Case Study

This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene.
Автор: Последнее обновление: 13.11.2019 - 21:19
Article

Case Study: Soma Games Develops Graphics-rich Game for Ultrabook™ in the Intel® Ultimate Coder Challenge

By Karen Marcus

Автор: админ Последнее обновление: 15.11.2019 - 14:10
Article

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Автор: Последнее обновление: 15.11.2019 - 14:10