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Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Автор: Royce Fernald (Intel) Последнее обновление: 07.06.2017 - 09:27
Article

Real-Time Texture Streaming & Decompression

Introduction
Автор: админ Последнее обновление: 24.01.2018 - 12:12
Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Автор: Последнее обновление: 03.05.2019 - 15:34
Article

Tools and Tips for Debugging Issues on Intel® 3000 and X3000 Series Integrated Graphics

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 16:02
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Автор: Последнее обновление: 24.01.2018 - 12:12
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Автор: Alex Lopez-estrada (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Автор: Nguyen, Khang T (Intel) Последнее обновление: 30.08.2018 - 13:35
Article

Simulation without a Simulator

by Sergey N. Zheltov and Stanislav V. Bratanov

Автор: Sergey Zheltov (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

Автор: Последнее обновление: 24.01.2018 - 12:12