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We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Автор: админ Последнее обновление: 31.12.2018 - 15:00
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Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Автор: Alex P. Последнее обновление: 18.09.2018 - 14:59
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优化基于定位的商业虚拟现实应用的用户体验

技术进步创造了无限可能,支持人们以独特、引人入胜的方式使用实景娱乐 (LBE)。本文讨论了跟踪解决方案和其他辅助技术,它们能够显著增强任何基于定位的虚拟现实 (VR) 体验。
Автор: Alex P. Последнее обновление: 31.08.2018 - 03:33