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Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Автор: Последнее обновление: 12.07.2018 - 14:07
Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Автор: Последнее обновление: 19.11.2018 - 14:24
Блоги

How to make a pipeline with an Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel TBB 4.0.

Автор: Michael V. (Intel) Последнее обновление: 01.08.2019 - 09:30
Article

Java*-.NET* Interoperate via JNBridgePro* and Intel®-based Platforms

 

Автор: админ Последнее обновление: 23.06.2019 - 18:50
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Автор: админ Последнее обновление: 05.02.2019 - 10:23
Article

Sound Coding Practices (Things to Avoid)

Challenge
Автор: админ Последнее обновление: 07.06.2017 - 10:36
Article

Use and Locate a UNIX (including Linux) Shared Library

Challenge
Автор: админ Последнее обновление: 25.01.2019 - 17:20
Article

Manage Versioning, Libraries, & Assemblies in Windows versus UNIX (including Linux)

Challenge

Create libraries of commonly used functionality, freeing application developers from having to repeatedly write the same code time and again.

Автор: админ Последнее обновление: 25.01.2019 - 17:20
Article

Update a UNIX (including Linux) Shared Library

Challenge
Автор: админ Последнее обновление: 25.01.2019 - 17:20