Блоги

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Автор: Mitchell L. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 13.11.2019 - 21:19
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 13.11.2019 - 21:19
Article

Get Started with Graphics Multiframe Analyzer in Intel® Graphics Performance Analyzer

Prerequisite
Автор: Lin, Joel (Intel) Последнее обновление: 13.11.2019 - 21:19
Блоги

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Автор: Stephen Junkins (Intel) Последнее обновление: 13.11.2019 - 21:19