With a focus on what he considers to be the most difficult part of the development process – design – Tadhg Kelly discusses the current state and emerging trends in PC gaming, including the r
A discussion on the emerging opportunities in eSports; what types of games and features work best, how to best design for esports, and how to deal with technical challenges eSPorts present such as
Lean development and virtual teams, untapped market segments, crowd-funding, community-building and more.
George Doubler (CTO, IBM Interactive Media) explores how Machine Learning platforms (like IBM's Watson or Google's initiatives) are just now starting to make their way into games.
In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.
Intel announces that we are moving from beta support to full official support for the Vulkan* API on Windows going forward.
Vulkan* targets high performing real-time 3D graphics applications, like games, while giving low-overhead hardware control over GPU acceleration to developers.