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Getting a Microsoft Surface Book to work with SteamVR

Автор: Bob Duffy (Intel) Последнее обновление: 30.05.2018 - 07:00
Видео

The Current State & Future of PC Games, and How to Design Accordingly (Tadhg Kelly)

With a focus on what he considers to be the most difficult part of the development process – design – Tadhg Kelly discusses the current state and emerging trends in PC gaming, including the r

Автор: админ Последнее обновление: 27.03.2019 - 14:08
Видео

Winning at Esports: Designing & Optimizing for Esports, and Overcoming its Technical Challenges

A discussion on the emerging opportunities in eSports; what types of games and features work best, how to best design for esports, and how to deal with technical challenges eSPorts present such as

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Видео

Avoiding the ‘Indie Apocalypse’: A Guide to How PC Indies Can Survive & Thrive

Lean development and virtual teams, untapped market segments, crowd-funding, community-building and more.

Автор: админ Последнее обновление: 24.01.2018 - 12:12
Видео

Looking at Machine Learning in Games

George Doubler (CTO, IBM Interactive Media) explores how Machine Learning platforms (like IBM's Watson or Google's initiatives) are just now starting to make their way into games.

Автор: админ Последнее обновление: 31.12.2018 - 14:00
Блоги

Transforming Intel® Developer Zone for Microsoft HoloLens* experience

Introduction

In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.

Автор: Manisha B. Последнее обновление: 30.05.2018 - 07:00
Блоги

Intel® Level Up Game Dev Contest – 2016 Runners Up

Автор: Mitchell L. (Intel) Последнее обновление: 31.10.2018 - 16:42
Блоги

Top Ten Intel® Software Developer Stories | October

Find out what's buzzing this month with the October Top Ten!
Автор: Carman, Vicky (Intel) Последнее обновление: 12.12.2018 - 18:00
Блоги

Intel announces that we are moving from beta support to full official support for the Vulkan* API on Windows going forward.

Vulkan* targets high performing real-time 3D graphics applications, like games, while giving low-overhead hardware control over GPU acceleration to developers.

Автор: Coppock, Michael J (Intel) Последнее обновление: 05.02.2019 - 10:48
Блоги

Top Ten Intel® Software Developer Stories | February

We'll talk about 2017 trends, getting started in automated driving, enabling Alexa* voice service and more for the month of February.
Автор: Carman, Vicky (Intel) Последнее обновление: 12.12.2018 - 18:00