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Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Автор: Bob Duffy (Intel) Последнее обновление: 01.08.2019 - 11:41
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Автор: Rick Blacker (Intel) Последнее обновление: 24.01.2018 - 12:12
Article

Lone Echo* Shatters Gravity Limitations for VR Success

It's still early in the virtual reality (VR) gold rush, but game makers around the world are gaining traction.

Автор: Последнее обновление: 28.05.2019 - 11:31
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Orlando VR Meetup: AR/VR in 2018 and demo of Virtual Battlegrounds

 

Автор: Justin L. (Blackbelt) Последнее обновление: 21.03.2019 - 08:08
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Starting a Revolution Using Edge Tech in Education!

How to use Virtual Reality to improve education
Автор: Pedro Kayatt Последнее обновление: 05.02.2019 - 10:48
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Training to Become a Crime Scene Investigator (CSI) in VR?

Why use CSI as a model for a VR learning opportunity? Because of the 70-20-10 model of learning. Read the blog to learn more
Автор: Pedro Kayatt Последнее обновление: 05.02.2019 - 10:40
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Developing a CSI VR Lab in Unreal* for Windows* Store

In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
Автор: Pedro Kayatt Последнее обновление: 05.02.2019 - 10:48
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My superman vision: the power of a Shader

Hi, welcome to the new post of Flying Turtles Team for the Intel Ultimate Coder Challenge. In this post we will see some more technical and advanced aspects regarding shaders.
Автор: Matteo V. Последнее обновление: 23.06.2019 - 19:00