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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
Article

OpenCL™ Runtimes for Intel® Processors

Obtain runtimes to execute OpenCL™ applications on Intel­® processors.
Автор: MICHAEL C. (Intel) Последнее обновление: 16.08.2019 - 18:05
Article

Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use?

 

Автор: Brenda C. (Intel) Последнее обновление: 05.07.2019 - 11:14
Article

Introduction to GEN Assembly

Автор: Robert I. (Intel) Последнее обновление: 17.05.2019 - 12:00
Блоги

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Автор: Mitchell L. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Автор: Robert I. (Intel) Последнее обновление: 08.07.2019 - 14:19
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Intel® Facial Special Effects Filter

Intel® Facial Special Effects Filter allows camera pipeline to apply different adjustment effects to the video
Автор: Ryan T H. (Intel) Последнее обновление: 18.01.2019 - 16:30
Article

An Operation Guide to Build and Debug Open Source Media SDK Software Stack

The Goal
Автор: Liu, Mark (Intel) Последнее обновление: 07.08.2018 - 08:42