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Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 13:29
Видео

Fast, High-density Media Transcoding - Intel® Media Server Studio Overview Video

Автор: админ Последнее обновление: 20.12.2018 - 15:55
Article

Accelerating Media, Video Transcoding, & Computer Vision: Which Tool Do I Use?

 

Автор: Brenda C. (Intel) Последнее обновление: 05.07.2019 - 11:14
Article

A Runtime Generated FFT for Intel® Processor Graphics

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Автор: Dan Petre (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Автор: Robert I. (Intel) Последнее обновление: 08.07.2019 - 14:19
Блоги

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Автор: Gael H. (Blackbelt) Последнее обновление: 30.05.2018 - 07:40
Видео

Intel® Graphics Performance Analyzers 2016 R2 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Автор: Gerald M. (Intel) Последнее обновление: 21.05.2019 - 16:50
Article

Get Started with Graphics Multiframe Analyzer in Intel® Graphics Performance Analyzer

Prerequisite
Автор: Lin, Joel (Intel) Последнее обновление: 10.05.2019 - 00:10
Article

OpenCL™ Out-of-Order Queue on Intel® Processor Graphics

This paper details the implementation of out of order queues, an OpenCL™ construct that allows independent kernels to execute simultaneously whenever possible, and thus keep all GPU assets fully utilized.
Автор: Danyu Bi (Intel) Последнее обновление: 31.05.2019 - 14:20