In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!
Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
We have added a new simple SGEMM example to the Intel® SPMD Pro
This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.