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3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Автор: Mitchell L. (Intel) Последнее обновление: 30.05.2018 - 07:08
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Автор: Jeffrey M. (Intel) Последнее обновление: 03.07.2019 - 20:00
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Автор: Seth S. (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

Get Started with Graphics Multiframe Analyzer in Intel® Graphics Performance Analyzer

Prerequisite
Автор: Lin, Joel (Intel) Последнее обновление: 10.05.2019 - 00:10
Блоги

Developing a CSI VR Lab in Unreal* for Windows* Store

In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
Автор: Pedro Kayatt Последнее обновление: 05.02.2019 - 10:48
Блоги

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Автор: Stephen Junkins (Intel) Последнее обновление: 30.07.2019 - 10:22
Article

Developer and Optimization Guide for Intel® Processor Graphics Gen11 API

This document presents developer guidance and optimization methods for the graphics hardware architecture of Intel® Processor Graphics Gen11.
Автор: админ Последнее обновление: 29.05.2019 - 13:40