Фильтры

Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Автор: Последнее обновление: 03.05.2019 - 15:34
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Автор: админ Последнее обновление: 31.07.2019 - 14:30
Блоги

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Автор: Последнее обновление: 09.05.2019 - 22:55
Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Автор: Adam Lake (Intel) Последнее обновление: 03.05.2019 - 13:29
Блоги

Archived - Interview with Developer at Global Game Jam Yogyakarta: Creating Intel® RealSense™ Game within 48 Hours

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Автор: Aulia F. (Blackbelt) Последнее обновление: 30.05.2018 - 07:08
Article

Built to Sell: Why You Shouldn’t Wait to Think About Your Mobile Monetization Strategy

 

Автор: Singh, Niven (Intel) Последнее обновление: 03.07.2019 - 18:50
Article

How Intel® Media SDK Screen Capture Plug-in Plays with Video-Streaming Cloud Gaming

Introduction
Автор: Последнее обновление: 18.01.2019 - 11:08
Article

Our Extended List of Monetization Strategies

Автор: Singh, Niven (Intel) Последнее обновление: 09.03.2019 - 13:10
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Автор: Filip Strugar (Intel) Последнее обновление: 06.07.2019 - 20:30
Блоги

Intel announces that we are moving from beta support to full official support for the Vulkan* API on Windows going forward.

Vulkan* targets high performing real-time 3D graphics applications, like games, while giving low-overhead hardware control over GPU acceleration to developers.

Автор: Coppock, Michael J (Intel) Последнее обновление: 05.02.2019 - 10:48