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Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Автор: Последнее обновление: 14.06.2017 - 15:37
Блоги

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Автор: Последнее обновление: 14.06.2017 - 15:46
Блоги

New Book: Multithreading for Visual Effects

Several authors from DreamWorks Animation, Pixar, Side Effects, AMD and Intel got together to write a book based on the Siggraph 2013 course on Multithreading in Visual Effects.

Автор: James R. (Blackbelt) Последнее обновление: 26.07.2019 - 07:56
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Автор: Robert I. (Intel) Последнее обновление: 31.05.2019 - 14:20
Article

SGEMM for Intel® Processor Graphics

Introduction

General Matrix Multiply

cl_intel_subgroups Extension

Автор: Последнее обновление: 17.05.2019 - 12:00
Article

Enabling HEVC with Intel® Media Server Studio-Professional Edition

HEVC

Автор: Surbhi M. (Intel) Последнее обновление: 11.03.2019 - 14:31
Видео

Fast, High-density Media Transcoding - Intel® Media Server Studio Overview Video

Автор: админ Последнее обновление: 20.12.2018 - 15:55
Article

A Runtime Generated FFT for Intel® Processor Graphics

Download the code

Автор: Dan Petre (Intel) Последнее обновление: 06.07.2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Автор: Robert I. (Intel) Последнее обновление: 08.07.2019 - 14:19
Article

OpenCL™ Out-of-Order Queue on Intel® Processor Graphics

This paper details the implementation of out of order queues, an OpenCL™ construct that allows independent kernels to execute simultaneously whenever possible, and thus keep all GPU assets fully utilized.
Автор: Danyu Bi (Intel) Последнее обновление: 31.05.2019 - 14:20